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- #
- # Some tests for the PRISA (planar layout) code.
- #
-
- save_res = resolution;
- save_mat = view_mat;
- view1mat = view_mat * scale(vector(0.5, 0.5, 0.5));
- view2mat = scale( vector( 0.1, 0.1, 0.1 ) ) * trans( vector( 0, -0.5, 0 ) );
-
- #############################################################################
- #
- # Layout (prisa) of a sphere - several resolutions/directions.
- #
- s45 = sin(pi/4);
-
- halfcirc = cbspline( 3,
- list( ctlpt( P3, 1.0, 0.0, 0.0, 1.0 ),
- ctlpt( P3, s45, -s45, 0.0, s45 ),
- ctlpt( P3, 1.0, -1.0, 0.0, 0.0 ),
- ctlpt( P3, s45, -s45, 0.0, -s45 ),
- ctlpt( P3, 1.0, 0.0, 0.0, -1.0 ) ),
- list( 0, 0, 0, 1, 1, 2, 2, 2 ) );
- sp = surfrev( halfcirc );
- color( sp, yellow );
-
- resolution = 20;
- view_mat = view1mat;
- interact( list( view_mat, sp ) );
- resolution = 5;
-
- sp_prisa = prisa( sp, 6, -0.6, COL, vector( 0, 0.1, 0.0 ) );
- color( sp_prisa, yellow );
- resolution = 10;
- view_mat = view1mat;
- interact( list( view_mat, sp_prisa ) );
- resolution = 5;
- sp_prisa = prisa( sp, 6, 0.6, COL, vector( 0, 0.1, 0.0 ) );
- view_mat = view2mat;
- interact( list( view_mat, sp_prisa ) );
-
- sp_prisa = prisa( sp, 6, -0.3, COL, vector( 0, 0.1, 0.0 ) );
- color( sp_prisa, yellow );
- resolution = 10;
- view_mat = view1mat;
- interact( list( view_mat, sp_prisa ) );
- resolution = 5;
- sp_prisa = prisa( sp, 6, 0.3, COL, vector( 0, 0.1, 0.0 ) );
- view_mat = view2mat;
- interact( list( view_mat, sp_prisa ) );
-
- sp_prisa = prisa( sp, 6, -0.1, COL, vector( 0, 0.1, 0.0 ) );
- color( sp_prisa, yellow );
- resolution = 10;
- view_mat = view1mat;
- interact( list( view_mat, sp_prisa ) );
- resolution = 5;
- sp_prisa = prisa( sp, 6, 0.1, COL, vector( 0, 0.1, 0.0 ) );
- view_mat = view2mat;
- interact( list( view_mat, sp_prisa ) );
-
- sp_prisa = prisa( sp, 6, -0.3, ROW, vector( 0, 0.1, 0.0 ) );
- color( sp_prisa, yellow );
- resolution = 10;
- view_mat = view1mat;
- interact( list( view_mat, sp_prisa ) );
- resolution = 5;
- sp_prisa = prisa( sp, 6, 0.3, ROW, vector( 0, 0.1, 0.0 ) );
- view_mat = view2mat;
- interact( list( view_mat, sp_prisa ) );
-
- #############################################################################
- #
- # Layout (prisa) of a wine glass.
- #
- cross = cbspline( 3,
- list( ctlpt( E3, 0.7, 0.0, 0. ),
- ctlpt( E3, 0.7, 0.0, 0.06 ),
- ctlpt( E3, 0.1, 0.0, 0.1 ),
- ctlpt( E3, 0.1, 0.0, 0.6 ),
- ctlpt( E3, 0.6, 0.0, 0.6 ),
- ctlpt( E3, 0.8, 0.0, 0.8 ),
- ctlpt( E3, 0.8, 0.0, 1.4 ),
- ctlpt( E3, 0.6, 0.0, 1.6 ) ),
- list( KV_OPEN ) );
- wglass = surfrev( cross * scale( vector( 1.6, 1.6, 1.6 ) ) );
- color( wglass, yellow );
-
- resolution = 20;
- view_mat = view1mat;
- interact( list( view_mat, wglass ) );
- wgl_prisa = prisa( wglass, 6, -0.1, COL, vector( 0, 0.25, 0.0 ) );
- color( wgl_prisa, yellow );
- resolution = 10;
- view_mat = view1mat;
- interact( list( view_mat, wgl_prisa ) );
- resolution = 5;
-
- wgl_prisa = prisa( wglass, 6, 0.1, COL, vector( 0, 0.25, 0.0 ) );
- view_mat = view2mat;
- interact( list( view_mat, wgl_prisa ) );
-
- #############################################################################
- #
- # Layout (prisa) Fuselage of b58 model.
- #
- c1 = circle( vector( 0.0, 0.0, 0.0 ), 0.01 ) *
- roty( 90 ) *
- trans( vector( -1.0, 0.0, 0.1 ) );
- c2 = circle( vector( 0.0, 0.0, 0.0 ), 0.025 ) *
- roty( 90 ) *
- trans( vector( 0.0, 0.0, 0.1 ) );
- c3 = circle( vector( 0.0, 0.0, 0.0 ), 0.03 ) *
- roty( 90 ) *
- trans( vector( 0.1, 0.0, 0.1 ) );
- c4 = cbspline( 3,
- list( ctlpt( P3, 1, 2.5, 0.0, -0.1 ),
- ctlpt( P3, 0.707, 1.77, 0.283, -0.071 ),
- ctlpt( P3, 1, 2.5, 0.4, 0.0 ),
- ctlpt( P3, 0.707, 1.77, 0.283, 0.283 ),
- ctlpt( P3, 1, 2.5, 0.0, 0.4 ),
- ctlpt( P3, 0.707, 1.77, -0.283, 0.283 ),
- ctlpt( P3, 1, 2.5, -0.4, 0.0 ),
- ctlpt( P3, 0.707, 1.77, -0.283, -0.071 ),
- ctlpt( P3, 1, 2.5, 0.0, -0.1 ) ),
- list( 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4 ) ) *
- trans( vector( -1.5, 0.0, 0.0 ) );
- c5 = cbspline( 3,
- list( ctlpt( P3, 1, 2.5, 0.0, -0.1 ),
- ctlpt( P3, 0.707, 1.77, 0.283, -0.071 ),
- ctlpt( P3, 1, 2.5, 0.4, 0.0 ),
- ctlpt( P3, 0.707, 1.77, 0.283, 0.6 ),
- ctlpt( P3, 1, 2.5, 0.0, 0.5 ),
- ctlpt( P3, 0.707, 1.77, -0.283, 0.6 ),
- ctlpt( P3, 1, 2.5, -0.4, 0.0 ),
- ctlpt( P3, 0.707, 1.77, -0.283, -0.071 ),
- ctlpt( P3, 1, 2.5, 0.0, -0.1 ) ),
- list( 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4 ) ) *
- trans( vector( 0.0, 0.0, 0.0 ) );
-
- fuseFront = sFromCrvs( list( c1, c2, c3, c4, c5 ), 3 );
- color( fuseFront, yellow );
-
- c1 = cbspline( 3,
- list( ctlpt( P3, 1, 2.5, 0.0, -0.1 ),
- ctlpt( P3, 0.707, 1.77, 0.283, -0.071 ),
- ctlpt( P3, 1, 2.5, 0.4, 0.0 ),
- ctlpt( P3, 0.707, 1.77, 0.283, 0.566 ),
- ctlpt( P3, 1, 2.5, 0.0, 0.8 ),
- ctlpt( P3, 0.707, 1.77, -0.283, 0.566 ),
- ctlpt( P3, 1, 2.5, -0.4, 0.0 ),
- ctlpt( P3, 0.707, 1.77, -0.283, -0.071 ),
- ctlpt( P3, 1, 2.5, 0.0, -0.1 ) ),
- list( 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4 ) ) *
- trans( vector( 0.0, 0.0, 0.0 ) );
- c2 = c1 * scale( vector( 1.05, 1.05, 1.05 ) ) *
- trans( vector( 0.3, 0.0, 0.0 ) );
- c3 = c1 * scale( vector( 0.95, 0.95, 0.95 ) ) *
- trans( vector( 1.7, 0.0, -0.02 ) );
- c4 = circle( vector( 0.0, 0.0, 0.0 ), 0.35 ) *
- roty( 90 ) *
- trans( vector( 5.0, 0.0, 0.2 ) );
- c5 = c4 * trans( vector( 0.2, 0.0, 0.0 ) );
- c6 = circle( vector( 0.0, 0.0, 0.0 ), 0.3 ) *
- roty( 90 ) *
- trans( vector( 10.5, 0.0, 0.2 ) );
- c7 = circle( vector( 0.0, 0.0, 0.0 ), 0.01 ) *
- roty( 90 ) *
- trans( vector( 11.0, 0.0, 0.25 ) );
-
- fuseBack = sFromCrvs( list( c1, c2, c3, c4, c5, c6, c7 ), 3 );
- color( fuseBack, yellow );
-
- resolution = 10;
- view_mat = save_mat * scale(vector(0.6, 0.6, 0.6))
- * trans(vector(0.5, 0.4, 0.0));
- interact( list( view_mat, fuseBack, fuseFront ) );
- front_prisa = prisa( fuseFront, 6, -0.05, COL, vector( -2.0, 0.2, 0.0 ) );
- back_prisa = prisa( fuseBack, 6, -0.05, COL, vector( 2.0, 0.2, 0.0 ) );
- color(front_prisa, yellow);
- color(back_prisa, yellow);
- interact( list( view_mat, front_prisa, back_prisa ) );
- resolution = 5;
-
- front_prisa = prisa( fuseFront, 6, 0.05, COL, vector( -2.0, 0.2, 0.0 ) );
- back_prisa = prisa( fuseBack, 6, 0.05, COL, vector( 2.0, 0.2, 0.0 ) );
- view_mat = view2mat;
- interact( list( view_mat, front_prisa, back_prisa ) );
-
- #############################################################################
-
- view_mat = save_mat;
- resolution = save_res;
-